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EVE-RO Recruteaza
20 Iulie 2010 Articol scris de: iulixxi
Suntem un grup de prieteni foarte apropiati atat in viata reala cat si in joc care continua sa-si dezvolte experienta EVE Online.Daca esti un jucator serios de EVE Online, daca crezi ca poti accepta o gluma buna, daca esti un jucator de echipa (dar in aceeasi masura te poti intretine si singur) si ai vrea sa-ti legi noi prietenii, sau sa incerci lucruri noi in EVE Online atunci portile noastre iti sunt deschise.
Daca ti-am trezit curiozitatea atunci contacteaza unul din recruiteri:
iulixxi - Tibi00 - Gedhay - daniiell - LuscanM

Unde aplici? Daca ai vorbit deja cu unul din recruiteri atunci poti aplica la corporatia noastra din orice statie.
Atentie! Nu aplica la corporatie inainte de a avea o discutie cu unul din recruteri.
Pentru informatii suplimentare cu privire la corporatia noastra va rugam accesati canalul public EVE-RO.NET.
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E-ON editia #020
08 Aprilie 2010 Articol scris de: iulixxi
Issue #020 – Published 2nd July 2010PEOPLE AND PLANETS
Tyrannis is here, and with it the feature they are calling Planetary Interaction. Inside the latest E-ON we have a guide to understanding how to make the most from New Eden's literal new landscape. ...But, hang on, where have all the people gone who live on all those surfaces (perhaps not so many on those lava ones)? ...
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E-ON editia #019
08 Aprilie 2010 Articol scris de: iulixxi
A aparut editia #019 din revista E-ON!Cateva din titlurile cele mai interesante: "Espionage in EVE" - asta o sa fie interesant ..., "War on territory", "Brave new worlds" - cateva cuvinte despre PI (Planet Interaction) care apare odata cu noul expansion "Tyrannis" programat pentru lansare in Mai. ...
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EVE Online - Tyrannis
19 Februarie 2010 Articol scris de: iulixxi
CCP a anuntat astazi numele noului expansion EVE Online - Tyrannis. Acesta va contine o serie intreaga de modificari precum si noi elemente cum ar fi:OMG did you say all of the planets!? - Primul pas spre planet interaction, deocamdata doar la nivelul de exploatare a mineralelor ... dar cine stie in viitor ...
EVE Gate ...
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LATEST EXPANSION
Tyrannis - 26 May 2010
FEATURES
EVE Online Features

Castor
18 December 2003
The first major addition focused on refining current functions along with adding Tech Level 2. It also included player owned stations and deep scace regions controlled by player alliances. Tech Level 2 content is an ongoing development and is still being deployed.-
Tech Level 2 (TL2)
Tech Level 2 (TL2) introduces new possibilities into the world of EVE for manufacturing and researching. A variety of new TL2 blueprints are available for creating these new items. TL2 goods are generally more complex than their TL1 predecessors and, as such, contain different ingredients than minerals alone. The blueprints are available via Research Agents, another feature added in the T2 expansion.
TL2 blueprints may also have extra requirements for manufacturing, copying, or research. The requirements can be investigated by using the Info window. In order to manufacture using a TL2 blueprint, additional skills or tools may be necessary. Tools are items now needed to complete a manufacturing or research activity. These tools can be damaged when used in a research or manufacturing job and, subsequently, may need to be repaired from time to time. These component changes will also be reflected during recycling of T2 items.
An additional point of interest to manufacturers is that the minerals needed to build standard afterburners and micro-warp drives (MWD's) have been decreased. They are now cheaper than ever to create.
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Player owned conqureable stations
With the introduction of player owned stations in deep space, Alliances could vie for control of the outer regions.
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New ship classes
Tech Level 2 versions of current ship classes called Elites started to make their appearance.
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New agent features
Agent feature has been revamped, making it easier than before to get new and better quality agents and missions that bring greater rewards.
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Market changes
Market changes include: enhanced interface and options, more accurate order prices, NPC price fluctuations to reflect supply and demand fluctuations and much more.
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Updated ship technology
Engineering breakthroughs enhance ship technology with increased mass and/or available module slots have been implemented, along with increased cargo capacity, capacitor recharging rates and much more.
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Crime fighting
Bigger risk and more rewarding in an answer to the deployment of cruisers and battleships by underworld figureheads.
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Advanced skills
SoCT offer continuing education opportunities that will enhance scholars' knowledge in subjects such as ore refining, weapon upgrades and drone management.
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Weapon upgrades
Turret changes affect combat with missile enhancements, controlled splash damage, projectile and hybrids getting a boost.
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Auto-cloak
Auto-cloaking protects stargate patrons by temporarily enveloping ships in a shimmery camouflage field, obscuring them from view.




