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EVE-RO Recruteaza

20 Iulie 2010 Articol scris de: iulixxi
Suntem un grup de prieteni foarte apropiati atat in viata reala cat si in joc care continua sa-si dezvolte experienta EVE Online.

Daca esti un jucator serios de EVE Online, daca crezi ca poti accepta o gluma buna, daca esti un jucator de echipa (dar in aceeasi masura te poti intretine si singur) si ai vrea sa-ti legi noi prietenii, sau sa incerci lucruri noi in EVE Online atunci portile noastre iti sunt deschise.

Daca ti-am trezit curiozitatea atunci contacteaza unul din recruiteri:

iulixxi - Tibi00 - Gedhay - daniiell - LuscanM



Unde aplici? Daca ai vorbit deja cu unul din recruiteri atunci poti aplica la corporatia noastra din orice statie.

Atentie! Nu aplica la corporatie inainte de a avea o discutie cu unul din recruteri.

Pentru informatii suplimentare cu privire la corporatia noastra va rugam accesati canalul public EVE-RO.NET.

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E-ON editia #020

08 Aprilie 2010 Articol scris de: iulixxi
Issue #020 – Published 2nd July 2010

PEOPLE AND PLANETS
Tyrannis is here, and with it the feature they are calling Planetary Interaction. Inside the latest E-ON we have a guide to understanding how to make the most from New Eden's literal new landscape. ...But, hang on, where have all the people gone who live on all those surfaces (perhaps not so many on those lava ones)? ...


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E-ON editia #019

08 Aprilie 2010 Articol scris de: iulixxi
A aparut editia #019 din revista E-ON!

Cateva din titlurile cele mai interesante: "Espionage in EVE" - asta o sa fie interesant ..., "War on territory", "Brave new worlds" - cateva cuvinte despre PI (Planet Interaction) care apare odata cu noul expansion "Tyrannis" programat pentru lansare in Mai. ...

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EVE Online - Tyrannis

19 Februarie 2010 Articol scris de: iulixxi
CCP a anuntat astazi numele noului expansion EVE Online - Tyrannis. Acesta va contine o serie intreaga de modificari precum si noi elemente cum ar fi:

OMG did you say all of the planets!? - Primul pas spre planet interaction, deocamdata doar la nivelul de exploatare a mineralelor ... dar cine stie in viitor ...

EVE Gate ...

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LATEST EXPANSION

Tyrannis - 26 May 2010

FEATURES

EVE Online Features




Trinity

05 December 2007
EVE Online is a massively multiplayer game where tens of thousands of users compete, manufacture and war in an exotic and dangerous sci-fi setting.

This winter we released the massive Trinity expansion. Not only was it packed with new features, but it also included a graphics update of gargantuan proportions. Every ship, station and jumpgate has been completely overhauled from start to finish, resulting in an amazing splendor of spacefaring sights. It really has to be seen to be believed- so here's our new trailer.

We've listed the features of Trinity. Now, behold the might of Trinity 1.1: Boost Patch. Nothing was "nerfed" in this patch, not a single element. The Boost Patch is exclusively about new improvements, deadlier ships and interface renovations.

Check out the new interview with Noah C. Ward, EVE's Lead Game Designer as he goes into the new features or check out the new screenshots.

We've listed the features of Trinity. Now, behold the might of Trinity 1.1: Boost Patch. Nothing was "nerfed" in this patch, not a single element. The Boost Patch is exclusively about new improvements, deadlier ships and interface renovations.

  • Amarr Ships

    The Amarr Empire has long boasted about its powerful ships and it exhibits a fervent willingness to destroy all opposition. Now, the Omen, Zealot and Apocalypse class ships are getting a boost to reflect that devastating Amarrian potential. However, the ship improvements don't end here.

  • Caldari Ships

    In order to satisfy your lust for carnage, modifications have also come for the Eagle, Moa, Raptor and Ferox class vessels. When a Caldari company is threatened, the whole corporation and often the whole State returns the favor with a hail of missiles.

  • EVE Voice

    EVE Voice gets a few vital improvements including Channel Prioritization, which allows fleet commanders priority when speaking to their fleet. The days are over of muffled voices drowning each other out while vital disseminated information is missed. When your commander speaks, all other voices are muted as to not miss anything important.

  • Fleet Invitations

    Waging war in deep space is dangerous enough without logistical hurdles getting in the way. Trinity Patch 1.1 will remove the need for direct fleet invites by offering an "open fleet" option. Pilots will be able to join open fleets within their alliance or corporation at the push of a button.

  • EVE Marketplace

    It's no secret that capital gain is king in EVE. While the market is staggeringly complex and vibrant, it can understandably be a bit daunting to navigate at times. That's why a number of fixes to help with functionality and layout have been included in the Trinity 1.1 patch. Some of the new market settings address filtering for system security level, for items that you have the prerequisite skills for and for items that you can currently fit to your active ship. These settings are sure to assist every pilot's learning curve when it comes to EVE economics and finding the right gear.

  • Female Corpses

    Death knows no gender. Possibly the simplest feature in Trinity Patch 1.1 will have the greatest impact in the virtual afterlife of EVE-- the hereafter that starts seconds after you're "podded" and a moment before the biomass manages to pump out another copy of you. Corpses are now gender specific. These decorative remains are perfect for hanging on your cantina wall or pilling in a corner of your ship's hull. Remember, life in space is about the simple pleasures.

  • Exiting Stations on a Velocity

    In an effort to reduce congestion outside of busy stations, ships will now exit stations with their velocity set to max. Ships will now start off at 700 m/s and fire out of stations in a 0 – 15 % angle to end vessel entanglement.

  • Situational Awareness Improvements

    The existing overview will be modified to display electronic warfare states in order to improve combat awareness. When someone uses either a EWAR module or propulsion jamming module on you, an icon is displayed in the corresponding overview entry.

  • Overview Improvements

    We've greatly decreased clutter in the UI, overview tabs and general windows. Too much information can be just as troublesome as having too little. With that in mind, a huge audit of the way users receive information was taken. New combat overview filters include options such as removing ships not using electronic warfare modules, or not targeting you and to filtering wrecks organized by corporation/owners.
URL: www.eveonline.com/trinity

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